How to build a landscape-model
 
after the technique of Konrad Weber

You need:

 

- a photocopy of a map
- carbon paper
- at minimum eleven times the area in cardboard
- some coloured biros
- some paper clips
- a cutter
- glue
- different colours for painting
- different felt pens

For an area of about 0.25 square meters you need:
- 50 hours of work (1 h preparation, 10 h for contour
   transfer, ,10 h to cut, 8 h to fit together, 8 h for surface
   works, 3 h for
   the frame, 10 h for painting and drawing)
- 3 square meters of cardboard (coasts 2-4 €)
- one whole cutter blade
- 0.5 till 1 liter glue
- 0.2 liter painting colour
   The cost for materials are with 10-20 € relatively low.

 

INSTRUCTION

COMMENTRARY

EXAMPLE

step 1

Choice of the map

The landscape-model gets all its informations from the map. To realize a precise model, there is a precise map needed. Because it's not possible to transfer all details from the map by hand to the model, it's enough, when the scale of the map is four times smaller than the scale of the model; if there are enough contour lines on it. It is useful to make the layers in cardboard of 0.8 mm or 1.0 mm thickness. Therefore the map should contain contour lines with a corresponding equidistance. Principally it's possible to set the relief steeper than in nature, for that you can take a smaller equidistance out of the map.

My recommendation for scales of 1:100,000 and bigger: High mountains: vertical scale equals horizontal scale - Hilllands: model 2-3 times steeper than in nature - Flat landscapes: 5-6 times to high.
For scales 1:100'000 till 1:1 Mio: Ranges: 2-3 time to high - low and medium hills: vertical scale 4-7 times bigger than horizontal scale.
A landscape model should contain in minimum 20 layer that it has a nice effect.

Planned is a model in 1:25'000; for this a cardboard with a thickness of 0.8 mm is ideal, which corresponds to the equidistance of 20 m. Because its a medium range here, one decided to construct the model with double slope (vertical scale to horizontal scale is 2), so one use the equidistance of 10 m in the map.

step 2

the basemap

The chosen map gets photocopied in black and white. In this step it's possible to set the chosen scale by zooming. If the contour lines are brown, it's an advantage to copy more dark. From the basemap will grow the model, it's important that the basemap gets the same scale and size like the futural model. The basemap can be merged by several copypapers with cutter and adhesive tape on the unprinted side. Then cut the basemap in its correct borders

The advantage of the black-and-white-copy is, that the contour lines are easy to find. It's also a cheep method to get big surfaces of basemaps in its correct scale and its optimal brightness.

Here has been chosen a rectangle. The maps became darker in the copy that the fine contour lines don't disappear.

step 3

Transfer of the contours

The contour lines you want to have on your model you have to trace by hand from the basemap to the cardboard panels. You need 10 panels of cardboard in the same shape like the basemap and furthermore you need a carbon paper in the same shape (can be fit together). It's an advantageous method to transfer every tenth contour line to the same cardboard panel. It's best, if you fix the basemap over the first cardboard panel (and the carbon paper in between) with some paper clips. Then you begin with a stressed contour line: You trace it with a red biro. Without moving the basemap you trace afterwards the contour line, which is ten times the equidistance (of the model) higher or deeper. And so on, until all contour lines of the ten-row are transferred to the cardboard panel. Then you remove the basemap and the carbon paper and mark the figure zero (O) to every partial area on the cardboard paper. Later you fix the basemap and the carbon paper on the next cardboard panel and transfer all the contour lines, which are exactly one equidistance higher than the red lines (of the last turn), but please use another colour this time. All areas of the second with contour lines enriched cardboard panel will be marked with the figure 1. This way you continue until all ten cardboard panel contain contour lines and numbers.

By the usage of the same cardboard panel for every tenth contour line, the model becomes hollow; on the backside will be found the negative of the model. At every point of the model it will be 10 layers thick. With this method one can save cardboard, gets a light weight and needs just to prepare 10 panels, even when the model contains 200 layers. The stability of the hollow model is nevertheless pretty high. The basemap is later used again for the orientation to stack the layers together. The changing of the biro-colours helps to get an overview over all the many contour lines; and the marked figures on the layers are useful to put them in the right sequence.

In this example there has been taken only 5 cardboard panels; every fifth contour line comes to the same panel. Therefore every fifth contour line has the same colour an the basemap (upper image). In the image below you can see the cardboard panel nr. 4. It represents all contour lines in nature with a multiple of 50 plus 40
{(50 x n) + 40}.

step 4

Cut

It easiest to cut all layers in the same period. You follow the lines on the cardboard panel with the cutter (knife), but you don't separe the layers immediately from each other. So you can keep order

Cardboardparts which are the lowest ones (in the view of the landscape-model) wont be used, the can be thrown away.

Parts of the mountaintops with very small cardboard parts have been glued together immediately in this example. This has the advantage, that the small parts don't get lost.

step 5

Fit together

This is the nicest step. First you look on the basemap, which is the contour line with the lowest position. The corresponding cardboard-part is now to search and to take. The next higher cardboard-part will be glued an it, while you can control with the basemap, if the glued position is correct.

It's a method to lay the lowest layer on its corresponding position on the basemap. If you lay now the second layer on it, the border of this an the mountain-side should be equal with the eleventh contour line on the basemap.

On this very simple example it was easier to construct a bottom and to glue the layers an this one; beginning here with the numbers 3 and 4.

step 6

Crude relief

If you reached the highest layer, it's recommended to correct places, where the relief became overhang with the cutter. Afterwards it's useful to paint with glue over the whole surface to get a high stability. Usually I continue with a next layer of white painting colour over the whole surface. With a cutter I correct then unexact places in comparison with the map. In this step I make also the mountains tops and the narrow valleys sharper. To finish the relief I paint again with white coloir over the whole surface. Usually its' needed to cut the border of the model once again, because its no more precise. At the end I construct a bottom (the eleventh cardboard panel) and borderwalls of cardboard.

Usually it's needed to control if all peaks are set on the model, because the small cardboard parts can go lost easy. The exactness and sharp shape of the model can become better in a enormous way with the cutting on the surface after the first glue- and colour-layers, so it's meaningful to invest a lot of time in this part. Caution: At this work it's most dangerous to get injured, specially at the fingers. If the model represent different valleys with different deepest points, or if the model is rather big, it's useful to construct some fundaments (connection parts) to fix model and bottom in a stable way.

With the 9 layers of this model there were no special problems. But the cutting of the border was important anyway.

step 7

Painting and drawing

It belongs to the constructor himself, if and how he want to paint the model. I prefer a mixture between the natural image and the technical image from the map. With the mostly contained colour I usually paint a ground-layer. To make hard colour-transition softer I usually repaint the borderline between the colours (specially between green and grey) with a solution of a bit grey in much water. On Scales bigger then 1:50'000 I mark every building according to the topographical map.

On areas of lowlands in central Europe, the painting of the wood is the work which needs most of the time. In the high mountains I distinguish between hard rocks (dark grey) and unsolid material (bright grey), so you can refind the characteristical structures. At the end of the painting I set an altitude-border of "new snow": I paint with a few white colour in much water over the mountains above this border, so that the image looks like the situation in autumn, when a fresh new snow covers the tops.

Here has been distinguished between wood and non-wood. All buildings and most of the streets and the railway line has been drawn.

german version (more detailed)

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